Hole.io
Template:AFC submission/created[[Category:Template:AfC date category|Hole.io]]
Hole.io | |
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Publisher(s) | Vodoo |
Platform(s) | Browser, Android, iOS |
Release date(s) | 24 June 2018 |
Genre(s) | Casual, arcade, physics puzzle |
Mode(s) | Multiplayer, single player |
Hole.io is an arcade physics puzzle game with battle royale mechanics created by Voodoo. Players control black holes moving around in an urban area. The goal of the game is to grow in size by consuming various objects and smaller black holes while avoiding being consumed by the bigger ones.
Despite being characterized as a clone of another popular game Donut County[1] the game was received positively taking the top spot in the free apps section on the App Store[2] and on Google Play[3].
Gameplay[edit | edit source]
Hole.io combines several gameplay mechanics: the player's objective is to become the largest black hole by the end of a 2 minute round by travelling around the area and consuming trees, humans, cars and other objects which fall into the black hole if appropriately sized. Gradually the hole becomes larger and capable of sucking in buildings and smaller black holes. If and object is too big it will not fall in and might block the way preventing other objects from going through. Players need to utilize the game's real time physics to their advantage and optimize their path for effective growth. Other black holes can consume the players' resulting in "death" and respawning several seconds later[4].
Reception[edit | edit source]
Soon after its release Hole.io made it to the top of the free games section on the Apps Store and Google Play receiving over 10 million downloads on Google Play alone [5]. While some reviewers criticized it for copying core mechanics of Donut County[6], others characterized the game as being "oddly satisfying and addictive" [7].