Disney's Aladdin (Capcom video game)
Aladdin | |
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File:Aladdin Pic 3.png One of the SNES version's stages | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Shinji Mikami |
Composer(s) | Yuki Iwai Yuko Takehara Setsuo Yamamoto |
Platform(s) | SNES, Game Boy Advance |
Release date(s) | Super Nintendo Template:VgreleaseTemplate:VgreleaseGame Boy Advance Template:Vgrelease Template:VgreleaseTemplate:Vgrelease |
Genre(s) | Action |
Mode(s) | Single-player |
Template:Nihongo was developed for the SNES and published by Capcom separately from Virgin's version, since Capcom still held Disney licensing rights for Nintendo consoles at the time of the film's release. Although the game is still a side-scrolling platformer, it is significantly different in both presentation and gameplay. Similarly following the movie's storyline, players control Aladdin as he jumps on enemies, vaults off stumps and performs various acrobatic feats to get through levels. Throughout the level, Aladdin can collect apples to throw at enemies and golden scarabs which unlock bonus stages. Throughout each level there are various diamonds (collecting all within a level also unlocking bonus stages), with players able to unlock an extra challenge if they collect 70 red diamonds. The game was later ported to the Game Boy Advance with extra stages, though all the songs based directly on the original movie were replaced with new music, possibly because of copyright reasons. It was also unofficially ported to the NES in 1995 by Hummer Team.