Disney's Aladdin (Capcom video game)

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Aladdin
File:Aladdin Pic 3.png
One of the SNES version's stages
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Shinji Mikami
Composer(s)Yuki Iwai
Yuko Takehara
Setsuo Yamamoto
Platform(s)SNES, Game Boy Advance
Release date(s)Super Nintendo
Template:VgreleaseTemplate:VgreleaseGame Boy Advance
Template:Vgrelease Template:VgreleaseTemplate:Vgrelease
Genre(s)Action
Mode(s)Single-player

Template:Nihongo was developed for the SNES and published by Capcom separately from Virgin's version, since Capcom still held Disney licensing rights for Nintendo consoles at the time of the film's release. Although the game is still a side-scrolling platformer, it is significantly different in both presentation and gameplay. Similarly following the movie's storyline, players control Aladdin as he jumps on enemies, vaults off stumps and performs various acrobatic feats to get through levels. Throughout the level, Aladdin can collect apples to throw at enemies and golden scarabs which unlock bonus stages. Throughout each level there are various diamonds (collecting all within a level also unlocking bonus stages), with players able to unlock an extra challenge if they collect 70 red diamonds. The game was later ported to the Game Boy Advance with extra stages, though all the songs based directly on the original movie were replaced with new music, possibly because of copyright reasons. It was also unofficially ported to the NES in 1995 by Hummer Team.

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Template:Disney's Aladdin